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SPECIAL THANKS TO: Ken Hafer, Bob Minadeo and Ron "Baddawg" Strickland: For insisting that, "It's not just a gang warfare game." The THW Guys on the Group and Forum: For the constant support. Objective Forces Terrain Deployment Special Instructions Objective Forces Terrain Deployment Special Instructions Finding the Objective Objective Forces Terrain Deployment Special Instructions What is their Objective?Ģ6 26 26 26 26 26 27 27 27 27 27 27 27 27 27 27 27 28 28 28
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PEFs and Buildings PEF Movement 11.2.1 Special PEF Movement Resolving PEFs How the Enemy Moves
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Setting Up the Table Generating Terrain Types of Terrain How Many Pieces of Terrain? 9.3.1 Terrain & Scenery 9.4.1 Clear 9.4.2 Hill Impassable 9.4.3 Buildings 9.4.4 9.4.5 Woods Types of Buildings
#CHAIN REACTION 2015 TWO HOUR WARGAMES HOW TO#
GETTING STARTED Forming Your Band 6.1.1 Recruiting Your First Band Groups 6.2.1 Forming and Splitting Groups 6.2.2 Group Cohesion 6.2.3 Large Groups Leaders 6.3.1 Leader Functions Using Leader Die 6.3.2 6.3.3 Multiple Leaders RULES OF WAR Tum Sequence Many Tums into One 7.1.1 Actions 7.2.1 Other Actions Firing Movement ED TEIXELRA - TWO HO UR WARGAMESħ.4.1 Normal Movement 7.4.2 Fast Move 7.4.3 Going Prone 7.4.4 Involuntary Movement The Reaction System In Sight 7.6.l In Sight or Out of Sight 7.6.2 Triggering an In Sight Test 7.6.3 Taking the In Sight Test 7.6.4 Resolving In Sight Actions 7.6.5 Adding to Ongoing In Sights 7.6.6 Completed In Sights Reaction Tests 7.7.l How to Take a Reaction Test 7.7.2 Multiple Results 7.7.3 Completing Reactions Status and Actions Ranged Weapons Outgunned Rankings 7.9.1 7.9.2 Tight Ammo Shooting 7.9.3 Line of Sight 7.9.4 Cover or Concealment 7.9.5 Resolving Fire 7.9.6 Arc of Fire 7.9.7 7.9.8 Target Selection Applying the Target Dice 7.9.9 7.9.10 Shooting the Weapon 7.9.11 Determining Damage 7.9.12 Auto-Kill or Capture 7.9.13 Firing Two Weapons at Once 7.9.14 Pitiful Shot Grenades 7.10.1 Ready the Grenade 7.10.2 Disabling the Grenade 7.10.3 Throwing the Grenade 7.10.4 "Who's Got the Grenade?" 7.10.5 Blast Circles 7.10.6 Escaping Damage Me lee 7.11.1 Melee Weapons 7.11.2 Charge into Melee Test 7.11.3 How to Charge into Melee 7.11.4 Melee Combat 7.11.5 Melee Damage 7.11.6 Multiple Figure Melees Retrieving Wounded After the Battle Challengeġ1 11 11 12 12 12 12 12 13 13 13 13 14 14 14 14 15 15 16 16 16 16 17 17 17 17 17 17 18 18 18 18 18 18 18 19 19 19 20 20 20 20 20 21 21 21 21 21 22īUILDINGS Building Size and Area Entering and Exiting Cover or Concealment Firing at Buildings Firing from Buildings
#CHAIN REACTION 2015 TWO HOUR WARGAMES FREE#
NEEDED TO PLAY The Dice 4.1.1 Passing Dice 4.1.2 Counting Successes 4.1.3 Possibilities 4.1.4 Reading and Adding the Dice 4.1.5 l /2d6 HowManyd6 4.1.6 Figures and Terrain 4.2.1 Basing Figures 4.2.2 Defining Facing TablesĭEFINING THE FIGURES Stars and Grunts Stars 5.1.1 Grunts 5.1.2 Why Use Stars? 5.1.3 Star Advantages 5.2.1 Star Power Larger Than Life (LTL) 5.2.2 5.2.3 Cheating Death 5.2.4 Free Will Reputation Weapons 5.4.1 Yeah, But Where's the.
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WRITTEN BY ED TEIXEIRA DIGITALLY EDITED BY CRAIG ANDREWSĬHAIN REACTION 2015 TABLE OF CONTENTS 1.0