![trackmania 2 stadium no maps trackmania 2 stadium no maps](https://i.imgur.com/hAAZNKf.png)
Racing games are, in most circumstances, about taking corners in order to maximise your completion time, but there's something wonderful about being able to so simply see the physics and speed of Trackmania in action without any skill required. It doesn't appear to be available through the Steam Workshop, but can be downloaded from. Like a Christmas calendar, every day of December, up until Christmas, a map will be released as a little present.
![trackmania 2 stadium no maps trackmania 2 stadium no maps](https://i.imgur.com/JC9qt03.jpg)
That track is the longer, more complex and appropriately named Extra Large by vossi84. As like last year, you can participate in Trackmania 2 and in Trackmania 2020. That GIF was a shortened version of this video by AccelTM, below: I remember playing on these kinds of tracks years ago, for perhaps Trackmania Nations, but I was reminded of their existence by a Reddit post showing a GIF of one such track. That track is called SuperNatural, by N!troGuY, and it's downloadable from Trackmania's Steam Workshop. It looks a little like I'm steering at certain points, but I'm not: each tilt or skid of the car is the result of the game's physics working together with the layout of the track to keep me on course. Trackmania is an earlier game with its own client (called ManiaPlanet). An example of the latter recently popped up on Reddit and so I did a little digging, resulting in the video I made below. There are no environment folders on the version of Trackmania I have now. Levels for the platformer N, for example, which allow you to sit back and marvel at their daredevil complexity, or race tracks for Trackmania in which you need to do nothing but push forward.